Sci-fi hall - ALL the level was made using 1 texture file of 2048 x 1024 with the modularity technique. Modeling in 3ds Max, texturing in Photoshop & integrated into UDK.
Normal map is the main texture, using the red & green channel. Alpha map use the blue channel. Grayscale diffuse use the alpha channel and was tinted with vertex color.
Techniques used from Tor Frick & Thiago Klafke. Visual inspirations from Deus Ex : Human Revolution, Mass Effect, Syndicate, Mirror's Edge & BRINK.